They don’t want animals in Star Citizen to look like Spore OR NMS and they are likely to be very artist driven. Plants & animals can be procedurally placed and may be especially in the case of plants be procedurally generated BUT based on a very strict set of rules and using very high quality assets. Planets and moons will have various assets or points making them unique. The IFCS may be able to account for a lot of gravity BUT it will affect the way your ship flies & feels.
They will have wind that will over power the IFCS at times. As well as in general physics with the IFCS (Intelligent Flight Control System)īeyond 3.0 Wind is a thing. They are actively working on gravity and Atmospheric flight at the moment. There are differences currently & this will cause Turbulence and for you to correct the way you fly in 3.0. There was a Star Citizen Town Hall focusing on some really important game mechanics and tech, probably one of the most informative pieces we have had in ages, this is a Summary of that 1 Hour Live Stream & There is also a Video of this Summary too.Ītmospheric Flight - From viewing the GamesCom gameplay it looks like atmospheric flight behaves very similar to space flight, that is not the intention tho.